
- BGG rank
- BGG #1,278
- BGG rating
- 7.1
Wiz-War (Eighth Edition)
- 2–4 players
- 30–60 min
- Complexity 2.3/5
- 2012

2026
Rules assistance for Qu'arz
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Qu'arz is a board game released in 2026 for 2–4 players, 60–120 minutes per game, and ages 12 and up. It was designed by Julian ''EWKONE'' Arzdorf and Maximilian Starke and its main mechanics are Hand Management, Take That, and Race.
Once a year, monsters from every corner compete in a showdown to be chosen for the academy and become disciples of the legendary QU'ARZ —the extraterrestrial being who flipped the world upside down. Prove your mob is unique, clever, and worthy of joining his cult of chaos! Are you ready to join the mob, munch on some power, and capture that crystal? QU'ARZ is a capture-the-flag brawl that’s definitely NOT a kids’ game. Join the yearly tournament where every monster is out to snatch the Crystal Idol and get it back to the camp before time runs out. Each player commands a trio of uniquely savage monsters, each sporting its own deck of action cards. Mix and match basic moves with your monster’s special flair to outwit and out-munch your foes. Swipe the Crystal Idol from the altar and sprint it back to your camp. Keep an eye on the clock, think fast. One slick move, and you win instantly — everyone else gets left in the dust. If the clock hits zero without the Crystal Idol finding a home, victory points collected during the game will crown the winner. -description from designer
Qu'arz supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Qu'arz is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Qu'arz for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Qu'arz has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Qu'arz belongs to these categories: Fantasy, Fighting, and Miniatures. Its main mechanics are Hand Management, Take That, and Race. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Qu'arz are: Julian ''EWKONE'' Arzdorf and Maximilian Starke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Qu'arz as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.