
- BGG rank
- BGG #2,635
- BGG rating
- 7.4
Amritsar: The Golden Temple
- 1–4 players
- 60–120 min
- Complexity 3.3/5
- 2023

2026
Rules assistance for Queen Alice
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Queen Alice is a board game released in 2026 for 1–4 players, 30–120 minutes per game, and ages 14 and up. It was designed by David Heras Pino and Héctor Carrión Benavent and its main mechanics are Hand Management, Track Movement, and End Game Bonuses.
Queen Alice is a Mid-Heavy Eurogame all about building engines to improve your actions. Alice has received a strange call for help. Some words written backwards have appeared on the mirror in her living room: “Alice, we need a new queen”. Surprised, but without hesitating for a moment, she touches the mirror and realises that her hand can pass through it. Following her hand, the rest of her body is pulled to the other side of the mirror… In Queen Alice, you belong to the ‘Court on the Other Side of the Looking-Glass’ and your mission is to prepare Alice's coronation banquet. Whoever does the best job will become the new Queen's right-hand person and therefore win the game. To achieve this, you must convince the different chess pieces that inhabit this world to help you with the preparations. You will have a key influence on Alice's coronation. Depending on the color of the pieces that help most with the banquet, Alice will be crowned the White Queen or the Red Queen, or maybe even both! Will you manage to pull the kingdom's strings in your favor and have Alice crowned with the color that best suits your interests? Will you become the most influential person in the new era of Queen Alice? Queen Alice is a game inspired by Lewis Carroll's Through the Looking-Glass, and What Alice Found There, using some of its characters and part of its narrative centered on chess and its pieces. However, we have created our own story and it is not intended to be a representation of the one Lewis Carroll presents in his book. In your turn you will activate the different actions using chess pieces and their well-known movements with a card-driven system. During the game, you will obtain passive and instant benefits and take enhanced cards to your hand, which you will use to improve the actions when activating them. This is what we call the “Chess-building” system. But you will find the most thrilling part of the game in the “race” for the color crown: only part of Alice’s Wishes (objectives which will score you victory points) will be accomplished (and scored) during and at the end of the game, so you will have to choose your actions wisely and advance accordingly the Influence on Alice to become Red or White Queen, while keeping an eye on your opponents who may choose to influence the opposite color! —description from the publisher
Queen Alice supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Queen Alice is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Queen Alice for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Queen Alice has a complexity rating of 3.9 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Queen Alice belongs to these categories: Novel-based. Its main mechanics are Hand Management, Track Movement, and End Game Bonuses. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Queen Alice are: David Heras Pino and Héctor Carrión Benavent. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Queen Alice as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.