
- BGG rank
- BGG #18,173
- BGG rating
- 7.3
Quagmire
- 2–4 players
- 20–45 min
- Complexity 2.0/5
- 2026

2024
Rules assistance for Quin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quin is a board game released in 2024 for 2 players, 15–45 minutes per game, and ages 8 and up. It was designed by Brian Rooney and Taeleen Woodard and its main mechanics are Race, Point to Point Movement, and Variable Set-up.
Quin is an abstract tabletop strategy game, taking place in a sci-fi quantum realm. Players control a variety of quark particles, 17 on each side, made of 9 types, each with distinct speed, powers and capture abilities. The goal of Quin is to reach First Sight, Center, with your Light, or to capture your opponent's Light. Your pieces are always faced away from your rival, making deception and memory two of the most important skills in play. Use a piece's special abilities - like Memory that swaps places with another piece, Time that can move an opposing piece backward, Peripherals that can circle the sides of the board, or Shadows that reach far and capture everything - and you risk revealing your strategy. In Quin, your choices, and how well you know your rival, are what determine your fate. The magnetic Quin board is based on a traditional grid, if you can imagine that grid warped into a circle by a black hole. As such it is made of 5 Sight Lines, crossing the board at the center, 8 gold Rings, a Horizon Line, and the Iris. The Iris is just 2 spaces around the center, where most pieces have to pass if they want to get to the other side, and it is a neutral zone, where powers don't work. In the middle of it all is First Sight, Center, and the goal of the game. It's only 5 moves to center, from the start, but you'll never take the same route twice. Awaken your Memory, look out for the thief of Time, and beware the Shadows - they're far faster than Light. -description from publisher
Quin supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Quin is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quin for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quin has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quin belongs to these categories: Abstract Strategy, Bluffing, and Memory. Its main mechanics are Race, Point to Point Movement, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quin are: Brian Rooney and Taeleen Woodard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quin as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.