
- BGG rank
- BGG #5,662
- BGG rating
- 6.9
Penguin Airlines
- 2–8 players
- 15–30 min
- Complexity 1.3/5
- 2023

2022
Rules assistance for RabbitZ & Robots
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
RabbitZ & Robots is a board game released in 2022 for 1–5 players, 15–20 minutes per game, and ages 10 and up. It was designed by Javier Martínez Gómez and Lorena Gestido and its main mechanics are Hand Management, Take That, and Solo / Solitaire Game.
YEAR 30175: For thousands of years, the destruction of natural ecosystems and pollution have turned the planet into a desolate and practically uninhabitable place. While the less fortunate species have become extinct, others have adapted and evolved in union with the Orchard, the last green lung, our home. The RabbitZ!, a fearful horde of mutant zombie rabbits, come out of their burrow with only one goal... EAT! The Orchard and the vegetable people are in danger... But this time we are ready! Using the technology of the Ancients, we have created great machines that are powered by the energy of the Orchard. Piloted by the brave Guardians of the Orchard, these powerful robots are our last hope. Rabbitz & Robots is a tower defense card game for 1 to 5 players in which players will become the Guardians of the Orchard, a group of brave vegetables who pilot combat robots and defend the Orchard from the invasion of the RabbitZ. Starting with the player who has the highest value RabbitZ in their path, the game will be played in turns and clockwise. Each player’s turn is divided into two phases: In phase 1: Take the top card of the Burrow deck and place it at the start of your path (next to the Burrow deck) with the RabbitZ side up. If there are already other RabbitZ on your path, they will move in the direction of your Robot to make room for the new RabbitZ. The paths have a maximum of three spaces, this means that if there are already three RabbitZ in a path and a fourth one enters, it will push the others and the closest RabbitZ to the Robot will sneak into the player’s Garden, counting as a negative score at the end of the game. In phase 2: Choose an action between: Super Attack, Charge Robot, Use weapons or Pass turn. The game ends when the Burrow deck ends and there are no RabbitZs left in front of the players. The player with the fewest negative points (RabbitZ value) in his Orchard wins. AÑO 30175 Desde hace miles de años, la destrucción de ecosistemas naturales y la contaminación han convertido el planeta en un lugar desolado y prácticamente inhabitable. Mientras que las especies menos afortunadas se han extinguido, otras nos adaptamos y evolucionamos en unión con la Huerta, el último pulmón verde, nuestro hogar. Aquí, hortalizas de todos los colores convivimos y trabajamos unidas para proteger la tierra que nos da la vida. Pero se acerca la primavera y, como cada año, el miedo se apodera de la Huerta... ¡Los RabbitZ!, una temible horda de conejos zombis mutantes, salen de su madriguera con un único objetivo... ¡COMER! La Huerta y el pueblo hortaliza están en peligro… ¡Pero esta vez estamos preparadas! Utilizando la tecnología de los Antiguos hemos creado grandes máquinas que funcionan gracias a la energía de la Huerta, la fuerza mística de la naturaleza que fluye a través de la tierra y de cada hortaliza. Pilotados por los valientes Guardianes de la Huerta, estos poderosos robots son nuestra última esperanza. -Anciano Coliflor Rabbitz & Robots es un juego de cartas "tower defense" de 1 a 5 jugadores a partir de 10 años y con una duración aproximada de 20 minutos, en el que los jugadores se convertirán en los Guardianes de la Huerta, un grupo de valientes hortalizas que pilotan robots de combate y defienden la Huerta de la invasión de los RabbitZ.
RabbitZ & Robots supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for RabbitZ & Robots is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists RabbitZ & Robots for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
RabbitZ & Robots has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
RabbitZ & Robots belongs to these categories: Card Game, Animals, and Horror. Its main mechanics are Hand Management, Take That, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of RabbitZ & Robots are: Javier Martínez Gómez and Lorena Gestido. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists RabbitZ & Robots as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.