
- BGG rank
- BGG #547
- BGG rating
- 7.1
Bohnanza
- 3–7 players
- 45 min
- Complexity 1.7/5
- 1997

2005
Rules assistance for Rabohnzel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rabohnzel is a board game released in 2005 for 3–5 players, 90 minutes per game, and ages 12 and up. It was designed by Uwe Rosenberg and its main mechanics are Hand Management, Set Collection, and Trading.
This limited Essen 2005 release (3,000 of these little boxes were produced) is not another expansion for the popular Bohnanza. Rabohnzel is a new stand-alone game, though it is based on Bohnanza's theme. Rabohnzel is basically a re-invention of Bohnanza with a fantasy theme - complete with magic spells - interwoven in the gameplay. What you get in Rabohnzel that you don't get in Bohnanza: a long-overdue draw deck depletion counter 100% different set of beans, in seven types, most of whom have special powers of some sort 11 magic spells the players can learn to bend the rules or abuse their opponents the ability to use Sword Beans to "liberate" harvested Princess Beans from your opponents plenty of other mischief, and as much more as your lateral thinking abilities allow game-critical German text on most of the cards (See Rabohnzel English Card Text.pdf.) Rabohnzel is part of the Bohnanza family of games.
Rabohnzel supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rabohnzel is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rabohnzel for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rabohnzel has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rabohnzel belongs to these categories: Card Game, Fantasy, and Negotiation. Its main mechanics are Hand Management, Set Collection, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rabohnzel are: Uwe Rosenberg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rabohnzel as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.