
- BGG rank
- BGG #716
- BGG rating
- 7.9
Blood Bowl: Living Rulebook
- 2 players
- 120 min
- Complexity 3.2/5
- 2004

2005
Rules assistance for Race Day
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Race Day is a board game released in 2005 for 2–12 players, 30–90 minutes per game, and ages 10 and up. Its main mechanics are Dice Rolling.
WizKids Inc., creators of the runaway hit games Pirates of the Spanish Main and HeroClix, are proud to announce a licensing agreement with the National Association for Stock Car Auto Racing (NASCAR) for Race Day, a constructible racing game featuring cars of 22 of the top drivers and cars in the NASCAR NEXTEL Cup Series, including Jimmie Johnson (driver of the No. 48 Lowe's Chevrolet), Jeff Gordon (driver of the No. 24 DuPont Chevrolet), Tony Stewart (driver of the No. 20 Home Depot Chevrolet). "We couldn't be more excited to work with NASCAR on this thrilling game," said Mike Samora, vice president of Sales and Marketing at WizKids. "Race Day captures all the excitement of a NASCAR race in an affordable, fun and fast-playing package. Players collect and assemble their favorite cars and play against their friends and family, drafting and "stepping on it" all the way to the checkered flag." Race Day is sold in 2-car starter packs for $4.99 and Limited Edition starters for $9.99. The 2-player basic starter includes 2 randomly-inserted cars, resource card, miniature die, and one 'small track' with one-fourth of a 'superspeedway' track printed on the opposite side. The superspeedway rules add more strategy elements to the game - the small track is just for starter rules or for quick games. The Limited Edition starters includes 4 randomly-inserted cars, one promotional car, 3 resource cards, 2 full-size dice, and a complete full-color superspeedway (Pocono in RD 2005, Daytona International Speedway in RD 2006 S1) with rules. NASCAR Race Day 2005 is expanded by: *NASCAR Race Day 2006 Series 1 *NASCAR Race Day 2006 Series 2 (canceled before release) Promotional cars include: *Joe Nemecheck in the #01 Army car - RD 2005 Limited Edition starter. *Jeremy Mayfield in the #19 Dodge Dealers car with the 'Top Banana' paint-scheme as a mail-in offer. *Dale Earnhardt Jr. in the #8 'DEI' car (alternative paint-scheme from traditional Budweiser paint) - RD 2006 Series 1 Limited Edition starter. *Dale Earnhardt Sr. in the #3 Goodwrench Service Plus car - RD 2006 Series 1 Limited Edition Wal-Mart exclusive starter.
Race Day supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Race Day is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Race Day for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Race Day has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Race Day belongs to these categories: Racing, Collectible Components, and Sports. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Race Day as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.