Raise the Titanic
BGG rank
BGG #26,778
BGG rating
5.1

Raise the Titanic

1987Powered by BGG

Rules assistance for Raise the Titanic

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 30 min
  • 8+
  • Complexity 1.0/5

Rules assistant for Raise the Titanic

What would you like to know?

Answers come from the official rulebook, with the page to check.

Raise the Titanic is a board game released in 1987 for 2–4 players, 30 minutes per game, and ages 8 and up. Its main mechanics are Roll / Spin and Move.

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About the game

The object of the game is to earn fame and fortune by exploring (plundering?) the sunken Titanic, raising it and recovering the ship's log. You need to gather expeditions of crews, supplies and equipment and face many pitfalls. The game plays in two phases, before and after the ship is raised (more on this later). In the first phase, you circle the outer board gathering your expeditions, and occasionally enter the two inner paths that actually lead to the ship. This is where you plun...er, "recover artifacts" from the Titanic. After the ship is raised, the game now becomes a race to the Home Port with the ship's log. All players get an advance from the publisher and the race proceeds. The player with the log rolls only one die to the others' two, and the log changes hands each time the player with the log is caught up with. Winner is the player with the most money from artifacts recovered, fame points garnered and the ship's log bonus. The board is centered on a plastic column with a spring inside; a large model of the Titanic rests on the spring, loaded down by the weighted artifacts. As the latter are recovered, the model naturally climbs up towards the top of the column. Simple, clever and visually quite effective.

Editions

  • Raise the TitanicenHoyle Products1987

Publishers

  • Hoyle Products

Questions and answers

Raise the Titanic supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.