
- BGG rank
- BGG #16,511
- BGG rating
- 5.8
Beppo der Bock
- 2–4 players
- 15 min
- Complexity 1.1/5
- 2007

Rules assistance for Rally Fally
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rally Fally is a board game released in 2012 for 2–4 players, 20 minutes per game, and ages 5 and up. It was designed by Peter Schackert and its main mechanics are Hand Management, Race, and Grid Movement.
Through the Arabian Nights! Hunting for precious treasures, four princes race across the sky of the Arabian nights on their flying carpets. But watch out for the air pockets! The turbulent night skies can easily bring the princes off course. Who will be the most adept at avoiding the air pockets and be the first to collect all the treasures? Four Princes find a bunch of magic flying carpets and start an adventurous race throughout the arabian night skies! As a player you choose one of the Princes on carpets and set off for a quest of finding treasures: By choosing and rotating arrow cards you navigate your Prince across the tilted magnetic board and thus try to reach the cloud castles in which the different treasures can be found. But be careful: In some spaces you might encounter air pockets - your prince "falls": the token slides down the board! A new flight path must be planned. The game provides high replayability, for the board can be tilted in four ways - four different layouts of possible air tracks! As a player you can either just fly around, which enables even young players to take part, or you can try to spoil the other players' paths by pushing them out of your way - and onto the next air pocket. Great fun for players of all ages!
Rally Fally supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rally Fally is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rally Fally for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rally Fally has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rally Fally belongs to these categories: Children's Game and Arabian. Its main mechanics are Hand Management, Race, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rally Fally are: Peter Schackert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rally Fally as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.