
- BGG rank
- BGG #65
- BGG rating
- 8.7
Oathsworn: Into the Deepwood
- 1–4 players
- 30–90 min
- Complexity 3.7/5
- 2022

Rules assistance for Rampaging Jotunn: Winter War
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rampaging Jotunn: Winter War is an expansion for Rampaging Jotunn released in 2019 for 2–4 players, 30–90 minutes per game, and ages 8 and up. It was designed by Matthias Bonnici and its main mechanics are Hand Management, Player Elimination, and Area Movement.
Ten years after the Hill Jotunn Ymir awoke, a truce was drawn amongst the Skalds of the surviving settlements, this was the year of the harshest winter in memory. Unrelenting blizzards battered the island and all was of ice. During the most savage storm, war drums were heard in the distance as three armies emerged from the near white-out of the heavy snowfall. Each army intent on conquering the unnamed island. In the distance a new shadow rises over the horizon, the dreaded Frost Jotunn Bergelmir stalks forth intent on claiming the island for his own. Return to the unnamed island with this exciting 4 player expansion, complete with new land types, new land boards that further expand the borders of the unnamed island. There are 2 new armies, new rules for 2, 3 and 4 players, armor, weapons, new cards, new powers, and new components that expand the Rampaging Jotunn Saga... and did we mention the 2nd Jotunn? -description from designer
Rampaging Jotunn: Winter War supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rampaging Jotunn: Winter War is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rampaging Jotunn: Winter War for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rampaging Jotunn: Winter War belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management, Player Elimination, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rampaging Jotunn: Winter War are: Matthias Bonnici. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rampaging Jotunn: Winter War as an expansion for Rampaging Jotunn. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Rampaging Jotunn to use it. Check that your edition of Rampaging Jotunn is compatible, as some expansions were revised between editions.