
- BGG rank
- BGG #4,565
- BGG rating
- 6.2
Auf Achse
- 2–6 players
- 60 min
- Complexity 1.9/5
- 1987

1967
Rules assistance for Ratrace
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Ratrace is a board game released in 1967 for 2–6 players, 90 minutes per game, and ages 9 and up. It was designed by Alfons Rubbens and its main mechanics are Auction / Bidding and Roll / Spin and Move.
Known in French as "Le fortuniste", Ratrace is all about social success. You start out in life with $200, a Credit Card and a Business in the Working Class (outer ring of the board) and your objective is to get into the Middle Class and eventually High Society (inner ring). You'll have to face the usual: running your business, paying taxes, getting an education, joining social clubs and much more. You win by retiring with $100 000. With six players, all businesses in the game start owned; with less players, the Treasury owns the remaining businesses. When playing with two or three, each player can own two sets of businesses at start. The businesses sell various Status Symbols (required to move up in society) in addition to "Other Purchases". Credit can be used to buy things --the cards have no limit, but whenever you land on a Credit Due square you must pay the card off entirely, plus 10% interest. Bankruptcy means you start all over again. You can win up to 3 different status symbols at a time, and you cannot buy one of a class lower than your own. Money comes in through a payoff/salary square on each class ring (and a few other windfall squares), and changes hands with purchases in a zero-sum fashion. To enter the Middle Class, you must have $500, three status symbols and either a Night School diploma or a Country Club membership. Or you can marry. Status symbols now beneath you must be auctioned off. High Society requires $3000, 3 status symbols, and either a University diploma or a Yacht Club membership. Or marry again. The risk with marriage is that you may end up on a Divorce square... From a Waddington ad dated 1976: "A macho game of Social Climbing - Do you have what it takes to be a success? Start with $200 in the working class. Then try to make it to the Middle Class and High Society. You'll have to face all of life's anxiety's along the way, but there is always the chance of making it rich! Get in the Ratrace! You'll bite and claw your way to the top. You'll never know when you might need the skills this game will teach you - in real life!"
Ratrace supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ratrace is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ratrace for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ratrace has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ratrace belongs to these categories: Economic. Its main mechanics are Auction / Bidding and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ratrace are: Alfons Rubbens. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ratrace as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.