
- BGG rank
- BGG #10,293
- BGG rating
- 6.4
Stomple
- 2–6 players
- 15 min
- Complexity 1.4/5
- 2010

2009
Rules assistance for Ratuki
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Ratuki is a board game released in 2009 for 2–5 players, 15 minutes per game, and ages 8 and up. It was designed by Greg Zima and its main mechanics are Hand Management, Set Collection, and Pattern Building.
Ratuki (a.k.a. Ligretto Crazy) plays much like the card game Ligretto in which each player wants to get rid of her pile of cards first. Each player starts with a deck containing the same cards; each card shows a value from 1-5, sometimes as a numeral, sometimes with fingers on a hand, sometimes spelled in various languages, and so on. Everyone plays at the same time. Players take three cards in hand, then all try to play cards to the center of the table, starting with 1s, then 2s, etc. The number of card piles in play can't exceed the number of players. When playing a card, a player can lay down a card that's one higher or one lower than the top card on a pile. As soon as a player lays down a 5, she claims the pile, placing it in her score pile. Players can discard cards as they like, but they lose 1 point for each card discarded. As soon as a player runs out of cards, she can end the round. Everyone scores 1 point for each card in their individual score pile, then loses 1 point for each card discarded, each card in hand, and each card still in their pile. Players then sort the cards and start a new round. When one player has totaled 100 or more points, she wins!
Ratuki supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ratuki is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ratuki for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ratuki has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ratuki belongs to these categories: Card Game and Real-time. Its main mechanics are Hand Management, Set Collection, and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ratuki are: Greg Zima. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ratuki as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.