
- BGG rank
- BGG #14,839
- BGG rating
- 7.0
Meeple Towers
- 2–4 players
- 45 min
- Complexity 2.0/5
- 2020

2024
Rules assistance for Reavers of Midgard: The Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Reavers of Midgard: The Card Game is a board game released in 2024 for 2–6 players, 30–60 minutes per game, and ages 14 and up. It was designed by Aaron Holland and its main mechanics are Set Collection, Secret Unit Deployment, and Negotiation.
Reavers of Midgard: The Card Game will pit Viking Captains against one another as they travel to far off lands in search of spoils and a skilled crew. Each player will receive a hand of cards that is identical, and on these cards are the locations where you can travel. Before each round, valuable spoils will be placed on each destination, and each player will think carefully about where they want to go, and then select that card from their hand, placing it face down on the table. The players will reveal their cards at the same time. If you are lucky enough to travel to a spot where no one else is present, all of the available spoils will be yours to claim. However, if one or more Viking Lords go to the same destination, the players will have to negotiate with each other to come up with a fair distribution of the items available. If they are unable to agree, the spoils will remain, and they will all suffer the consequences. At the end of the game, players will total up the points from their collected spoils, and whoever has scored the most will be crowned the Viking Jarl! —description from the publisher
Reavers of Midgard: The Card Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Reavers of Midgard: The Card Game is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Reavers of Midgard: The Card Game for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Reavers of Midgard: The Card Game has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Reavers of Midgard: The Card Game belongs to these categories: Bluffing, Exploration, and Medieval. Its main mechanics are Set Collection, Secret Unit Deployment, and Negotiation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Reavers of Midgard: The Card Game are: Aaron Holland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Reavers of Midgard: The Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.