Relic: Nemesis
BGG rating
7.2

Expansion for Relic

Relic: Nemesis

2014

Rules assistance for Relic: Nemesis

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 150 min
  • 14+
  • Complexity 2.7/5

Rules assistant for Relic: Nemesis

What would you like to know?

Answers come from the official rulebook, with the page to check.

Relic: Nemesis is an expansion for Relic released in 2014 for 2–6 players, 150 minutes per game, and ages 14 and up. It was designed by Alex Davy and its main mechanics are Variable Player Powers, Roll / Spin and Move, and Dice Rolling.

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About the game

Nemesis, the first expansion for Relic, introduces player-versus-player combat to the board game in an optional new "Enemies of the Imperium" game mode; in this mode, up to two players play as Nemeses, such as a World Eaters Berserker or a Eldar Dire Avenger, instead of characters. In addition to the four nemesis roles, Nemesis introduces two new player characters — an Eversor Assassin and a Storm Trooper Sergeant — with up to six players now being able to play at the same time. Nemesis also adds player-versus-player combat through a standalone "Apostates versus Devotee" mechanism; characters who choose to try to use new Apostate wargear — proscribed technology created by enemies of the Imperium — become Apostates, subject to the prosecution of other, more puritanical, Devotee characters. Finally, Nemesis adds four new Scenarios to Relic, such as the "Hulk of the Wayward Warrior", in which players must complete a clean-up mission of the long lost space hulk, Wayward Warrior, and the "Master Collector" scenario that requires players to bring precious but forbidden treasures to an infamous and reclusive Rogue Trader.

Designers

Publishers

  • Edge Entertainment
  • Fantasy Flight Games
  • Heidelberger Spieleverlag
  • Galakta
  • Giochi Uniti

Questions and answers

Relic: Nemesis supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.