
Requiem: Downfall of Magic – Abomination
- 1–4 players
- 90 min
- 2025

2026
Rules assistance for Requiem: Downfall of Magic
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Requiem: Downfall of Magic is a board game released in 2026 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Leonardo Romano and its main mechanics are Variable Player Powers, Push Your Luck, and Area Movement.
“Anno domini 1530, Wittenberg, Holy Roman Empire. 10 years have passed since the dramatic action of Martin Luther, the new Protestant faction and the Catholic faction are still fighting for their doctrines. Rumor has it that a group of cultists has begun operating in the city. An apprentice necromancer, Cosma de Gubernatis, is leading this group of death worshipers, called Totentanz. It seems that these heretics are aiming to evoke Death in the material plane, to bring divine judgment and cleanse the earth of the undeserving. After the destruction of the Lodge of the Black Rose, a secret force, called the Order, has been created by the Roman Church. Their primary objective is to keep the nefarious Magic under control, preventing evil mages and powerful evocations to roam free all across the Empire. The Order recently found traces of Cosma, and now their goal is to discover his plans and stop this new threat for the Roman Church.” Requiem: the Downfall of Magic is a cooperative map-based adventure game set in the same universe of Black Rose Wars: Rebirth, Nova Aetas Renaissance and Black Rose Wars, that will bring you to a fantastic and intriguing early 1500s Europe; asymmetrical characters will face crossroads campaigns, exploring territories and performing actions: depending on the players’ choices, successes, and decisions, the game can lead to a specific final battle and its corresponding ending. Requiem: Downfall of Magic is a narrative campaign game where you will face unique quests and confront fearsome creatures. A Chapter Book will guide you, developing the plot and providing you with the specific rules for each quest. The narrative chapters take place on an ever-changing gaming board, made up of hexagonal tiles, each containing artwork and game elements. As you explore these tiles, you will encounter enemies to face and events to solve. The events will lead you deeper into the world of Requiem through the Discovery Book, with challenges and mysteries. The enemies will be faced slightly differently, as special boss fights with different rules and maps for each encounter.
Requiem: Downfall of Magic supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Requiem: Downfall of Magic is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Requiem: Downfall of Magic for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Requiem: Downfall of Magic belongs to these categories: Fantasy, Exploration, and Adventure. Its main mechanics are Variable Player Powers, Push Your Luck, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Requiem: Downfall of Magic are: Leonardo Romano. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Requiem: Downfall of Magic as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.