
- BGG rank
- BGG #1,909
- BGG rating
- 7.6
Rum & Bones: Second Tide
- 2–6 players
- 60 min
- Complexity 2.8/5
- 2017

Rules assistance for Requiem: Vampire Knight – Hellfire Club
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Requiem: Vampire Knight – Hellfire Club is an expansion for Requiem: Vampire Knight released in 2019 for 2 players, 20–40 minutes per game, and ages 12 and up. Its main mechanics are Variable Player Powers, Modular Board, and Variable Phase Order.
The secret police is watching you. Use inspector Kurse for ranged attacks... Contains the Hellfire Club faction, 14 faction cards, 8 minis and a rules sheet.
Requiem: Vampire Knight – Hellfire Club supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Requiem: Vampire Knight – Hellfire Club is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Requiem: Vampire Knight – Hellfire Club for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Requiem: Vampire Knight – Hellfire Club belongs to these categories: Card Game, Fighting, and Comic Book / Strip. Its main mechanics are Variable Player Powers, Modular Board, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Requiem: Vampire Knight – Hellfire Club as an expansion for Requiem: Vampire Knight. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Requiem: Vampire Knight to use it. Check that your edition of Requiem: Vampire Knight is compatible, as some expansions were revised between editions.