
- BGG rating
- 7.1
Rules assistance for Revolver Noir: Rogue Agents
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 15 min
- 10+

Rules assistant for Revolver Noir: Rogue Agents
What would you like to know?
Answers come from the official rulebook, with the page to check.
Revolver Noir: Rogue Agents is an expansion for Revolver Noir released in 2022 for 2 players, 15 minutes per game, and ages 10 and up. It was designed by Xavier Davidson and its main mechanics are Variable Player Powers.
About the game
Not every shape in the shadows is a rival investigator; there are a host of other dark figures skulking around the mansion. Each has their own purpose, and the tools to accomplish the job. In this 4-card expansion, you will receive 4 double sided role cards (2 for each player, allowing them to choose any of the 4 roles - including the same role as their opponent). The roles introduce new challenges and provide new abilities, which will mix up games in a fun new way.
Categories
Mechanics
Designers
Publishers
- Matagot
- Button Shy
Questions and answers
Revolver Noir: Rogue Agents supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Revolver Noir: Rogue Agents is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Revolver Noir: Rogue Agents for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Revolver Noir: Rogue Agents belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Variable Player Powers. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Revolver Noir: Rogue Agents are: Xavier Davidson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Revolver Noir: Rogue Agents as an expansion for Revolver Noir. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Revolver Noir to use it. Check that your edition of Revolver Noir is compatible, as some expansions were revised between editions.