
- BGG rank
- BGG #23
- BGG rating
- 8.4
Eclipse: Second Dawn for the Galaxy
- 2–6 players
- 60–200 min
- Complexity 3.7/5
- 2020

Rules assistance for Rise of the Wastelands
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rise of the Wastelands is a board game released in 2025 for 1–4 players, 90–120 minutes per game, and ages 14 and up. It was designed by Jesús Casasola Boyero and its main mechanics are Hexagon Grid, Action Points, and Tech Trees / Tech Tracks.
At the end of this century a rain of meteors have slammed into Earth, drastically altering the landscape, killing the majority of people and erasing almost all signs of civilization. A few years after the impact, the remaining survivors began to congregate in the ruins of cities where the meteor effects were less severe to try to rebuild and establish a new society. Years have passed and some of those ruined cities have started to flourish, but their resources that could be salvaged are starting to run out. Infrastructures and developments are still too inefficient to generate the necessary resources for the growing population. So in order to survive, the people of these cities need to venture into the Wastelands. The Wastelands is a vast land area that was severely impacted by the meteors and only now becoming safe enough to explore again. It is known that there are ruined cities to salvage resources from, but there are unknown dangers as well. The need for resources, together with the different societies formed in these newly populated cities, has created conflict and distrust that has grown among these factions. So now a race has begun to gather resources, grow and develop as quickly as possible to become the dominant faction to rule, not only over the Wastelands, but over all the nearby factions as well. Summary Rise of the Wastelands is set in a futuristic post-apocalyptic world, where resources are scarce and the remaining human survivors fight to survive and rule the devastated lands. Players lead one of the four factions with their own unique abilities. Starting from their capital, they will explore the dynamically generated map, discovering new areas and establishing outposts to recycle materials. With these newly generated resources, they can construct buildings and units, all while striving to upgrade their technology and gain a strategic advantage. This will allow players to accomplish the ever-changing achievements and let them spread their influence to rule over the other players. Winning the Game The goal of the game is to spread at least 5 of your influence tokens among the other players. When the game is over, if only one player has been able to accomplish that, they are declared the winner. In the event that two or more players have achieved that, the player that has given away more influence tokens wins the game. Gameplay In Rise of the Wastelands there are no rounds or phases. Players take turns one after another until a player claims their 5th achievement at the end of their turn. Then, the rest of the players play one more turn. On their turn, players do the following in sequential order: 1- Allocate influence. 2- Perform actions. 3- Claim achievements. 4- Reset action points —description from the publisher
Rise of the Wastelands supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rise of the Wastelands is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rise of the Wastelands for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rise of the Wastelands has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rise of the Wastelands belongs to these categories: Science Fiction, Modern Warfare, and Civilization. Its main mechanics are Hexagon Grid, Action Points, and Tech Trees / Tech Tracks. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rise of the Wastelands are: Jesús Casasola Boyero. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rise of the Wastelands as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.