Risk 2210 A.D.: Religious Commander
BGG rating
6.8

Expansion for Risk 2210 A.D.

Risk 2210 A.D.: Religious Commander

2010

Rules assistance for Risk 2210 A.D.: Religious Commander

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 120 min

Rules assistant for Risk 2210 A.D.: Religious Commander

What would you like to know?

Answers come from the official rulebook, with the page to check.

Risk 2210 A.D.: Religious Commander is an expansion for Risk 2210 A.D. released in 2010 for 3–5 players and 120 minutes per game.

Listen to the story

About the game

From the publisher's site: "The Religious Commander is very powerful and is best used against the Diplomat and Tech Commanders." He brings a lot of new powerful command cards and the known better defense of Commanders like Diplomat and Tech Commander. The cards of the deck are accessible from the publisher's site for print-and-play.

Publishers

  • Insurgency Games

Questions and answers

Risk 2210 A.D.: Religious Commander supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.