Risk 2210 A.D.: Terror Tactics Command Deck
BGG rating
6.7

Expansion for Risk 2210 A.D.

Risk 2210 A.D.: Terror Tactics Command Deck

2007

Rules assistance for Risk 2210 A.D.: Terror Tactics Command Deck

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 90 min
  • Complexity 1.0/5

Rules assistant for Risk 2210 A.D.: Terror Tactics Command Deck

What would you like to know?

Answers come from the official rulebook, with the page to check.

Risk 2210 A.D.: Terror Tactics Command Deck is an expansion for Risk 2210 A.D. released in 2007 for 2–5 players and 90 minutes per game. It was designed by M. G. Smith and its main mechanics are Auction / Bidding, Area Movement, and Dice Rolling.

Listen to the story

About the game

With the race for supremacy becoming ever more desperate in a world driven by the war machine: with extremist views becoming the mainstay and with the political system being domineered by tyrannical warmongers, the time has come for...TERROR TACTICS! No longer do bureaucrats endlessly try in vain to foster peace treaties between opposing factions. Instead they too have picked up their arms and having lost heart, fight for the ultimate stake – their own survival. Where will this struggle end? Who will become the dominant power? The world's fate is in your hands! DESCRIPTION Terror Tactics is a 20 card second generation expansion to the Risk 2210 AD universe designed for use either in place of one of the five original command decks or through the introduction of an additional command token. Expands: Risk 2210 A.D.

Questions and answers

Risk 2210 A.D.: Terror Tactics Command Deck supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.