
- BGG rating
- 7.2
Rules assistance for Rivet Wars: Reme Funck
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 30 min
- 14+
- Complexity 3.5/5

Rules assistant for Rivet Wars: Reme Funck
What would you like to know?
Answers come from the official rulebook, with the page to check.
Rivet Wars: Reme Funck is an expansion for Rivet Wars: Eastern Front released in 2014 for 2 players, 30 minutes per game, and ages 14 and up. It was designed by Ted Terranova and Bill Podurgiel and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
About the game
From the back of the box: REME FUNCK was a bomb thrower in a late model plane until his pilot was killed, requiring Reme to take the controls and land the plane. Reme was promoted to pilot and soon was flying his own biplane. He quickly demonstrated his aerial prowess by downing five blight fighters in a day. As one of the Allies' top aces, Reme is always a welcome of any air group.
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Designers
Publishers
- Cool Mini Or Not
Questions and answers
Rivet Wars: Reme Funck supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Rivet Wars: Reme Funck is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rivet Wars: Reme Funck for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rivet Wars: Reme Funck has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rivet Wars: Reme Funck belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rivet Wars: Reme Funck are: Ted Terranova and Bill Podurgiel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rivet Wars: Reme Funck as an expansion for Rivet Wars: Eastern Front. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Rivet Wars: Eastern Front to use it. Check that your edition of Rivet Wars: Eastern Front is compatible, as some expansions were revised between editions.