
- BGG rank
- BGG #5,048
- BGG rating
- 6.2
504
- 2–4 players
- 30–120 min
- Complexity 3.5/5
- 2015

2012
Rules assistance for Rock Me Archimedes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Rock Me Archimedes is a board game released in 2012 for 2 players, 15 minutes per game, and ages 5 and up. It was designed by Matt Buchanan and its main mechanics are Dice Rolling, Point to Point Movement, and Area Majority / Influence.
Rock Me Archimedes is a two player abstract game requiring both strategy and dexterity. The game is named after the ancient Greek mathematician, famous for describing the principle of the lever. The game consists of: a wooden board affixed to a rounded base, forming a teeter-totter assembly; 14 white marbles and 14 black marbles; and a specially numbered die. The length of the board is engraved with a grid of spaces in which to fit the marbles, 16 rows of 3 spaces each. The goal of the game is for the winning player to move at least 4 of his marbles to one end of the board without either end of the board touching the table at any time. The game begins with no marbles on the board, and the board balanced level. Each player receives 14 marbles of one color, and chooses one end of the board as his goal. On the player's move, the player may choose to either place a marble in one of the two central rows of the board, or to roll the die. The die will indicate a number from one to three. The player may then move any of his marbles already on the board the number of spaces indicated by the die roll. The player may move a single marble, or split the move between two or more marbles. Marbles may be moved in any direction except diagonally. The player may jump the opposing player pieces, but not his own. If at any time during the move either end of the board touches the table, the player loses and the game ends. Otherwise, the first player to place four of his marbles in his goal spaces (last two rows on the end of the board) wins the game. The rules also contain several variants of the basic game.
Rock Me Archimedes supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Rock Me Archimedes is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rock Me Archimedes for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rock Me Archimedes has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rock Me Archimedes belongs to these categories: Abstract Strategy and Action / Dexterity. Its main mechanics are Dice Rolling, Point to Point Movement, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rock Me Archimedes are: Matt Buchanan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rock Me Archimedes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.