Rogue Trooper: We Gotta Traitor to Find
BGG rating
6.3

Expansion for Rogue Trooper

Rogue Trooper: We Gotta Traitor to Find

1987

Rules assistance for Rogue Trooper: We Gotta Traitor to Find

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120–180 min
  • 12+

Rules assistant for Rogue Trooper: We Gotta Traitor to Find

What would you like to know?

Answers come from the official rulebook, with the page to check.

Rogue Trooper: We Gotta Traitor to Find is an expansion for Rogue Trooper released in 1987 for 2–6 players, 120–180 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling, Hexagon Grid, and Scenario / Mission / Campaign Game.

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About the game

Nine extra cards with rules for the Rogue Trooper board game, published in White Dwarf, issue 90 to advertise the game. The cards were printed on the back cover (both sides) so they could be cut out and used straight away. New Cards with Rules: Dream Weavers Bland and Brass Major Magnam Swamp Mutants Colonel Casanova Filth Column Jellyfish Mines Pocket Scanner G-Rations

Questions and answers

Rogue Trooper: We Gotta Traitor to Find supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.