
- BGG rank
- BGG #5,554
- BGG rating
- 6.6
Sentinel Tactics: The Flame of Freedom
- 2–8 players
- 30–60 min
- Complexity 2.5/5
- 2014

Rules assistance for Rolling Freight: Great Britain and India
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rolling Freight: Great Britain and India is an expansion for Rolling Freight released in 2014 for 2–5 players, 90 minutes per game, and ages 13 and up. It was designed by Kevin G. Nunn and its main mechanics are Dice Rolling, Network and Route Building, and Simulation.
Rolling Freight: Great Britain and India, an expansion for Rolling Freight, includes a double-sided game board that features maps of Great Britain and India and new rules for canals, ferries and caravans. Canals are links that exist at the start of the game, but which become owned by individual players when rail is built over them. Cargo can also be moved using ferries and caravans, which are permanent map placements that cost one dice to cross. These new maps also include rules for improvements that decrease in cost as the phases advance.
Rolling Freight: Great Britain and India supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rolling Freight: Great Britain and India is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rolling Freight: Great Britain and India for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rolling Freight: Great Britain and India has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rolling Freight: Great Britain and India belongs to these categories: Dice, Trains, and Transportation. Its main mechanics are Dice Rolling, Network and Route Building, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rolling Freight: Great Britain and India are: Kevin G. Nunn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rolling Freight: Great Britain and India as an expansion for Rolling Freight. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Rolling Freight to use it. Check that your edition of Rolling Freight is compatible, as some expansions were revised between editions.