
- BGG rank
- BGG #11,254
- BGG rating
- 6.2
Würfel-WG
- 2–4 players
- 35 min
- Complexity 1.4/5
- 2019

2015
Rules assistance for Römisch Pokern
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Römisch Pokern is a board game released in 2015 for 2–6 players, 30 minutes per game, and ages 10 and up. It was designed by Johannes Krenner and David Parlett and its main mechanics are Push Your Luck and Dice Rolling.
Roll dice as in Ancient Rome, trying to form the highest possible Roman numerals from your results. But don't be too quick to roll for the highest value because "Alea iacta est"; the dice might no longer form a valid Roman numeral. What's more, the results you roll must be placed in ascending order on the scoresheet. In Römisch Pokern, each player gets six action cards. On your turn, you first roll a die. After each roll, you must decide whether to stop or to continue by rolling an additional die. You may continue to roll as long as your results can still form a Roman numeral. If you end your turn with a valid number, this number is noted in your column of the scoresheet. You can decide in which of the seven rows the number gets written. The only restrictions are that the numbers must be in ascending order from top to bottom, and you cannot repeat a number. If you rolled an invalid number, or the number is already in your column of the scoresheet, your turn ends. All is not lost, though! You can still use your action cards to turn a bad roll into a good one; however, you must make this choice carefully because each action card still unused at the end of the game provides bonus points! The game ends when someone has seven numbers in their column of the scoresheet, and the player with the most points wins.
Römisch Pokern supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Römisch Pokern is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Römisch Pokern for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Römisch Pokern has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Römisch Pokern belongs to these categories: Dice and Math. Its main mechanics are Push Your Luck and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Römisch Pokern are: Johannes Krenner and David Parlett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Römisch Pokern as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.