
- BGG rank
- BGG #26,014
- BGG rating
- 5.6
Husch Husch kleine Hexe
- 2–6 players
- 15 min
- Complexity 1.0/5
- 1994

1999
Rules assistance for Rübenratz
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rübenratz is a board game released in 1999 for 2–4 players, 10 minutes per game, and ages 5 and up. It was designed by Heinz Meister and its main mechanics are Roll / Spin and Move.
From the box: "The rabbits are hopping around in the garden. Each one tries to get to the card with the yellow border and the stalk on it first. If this is the case the corresponding player can take a carrot from the stock in the center as a reward. At once a new starting square has to be fixed: the "old" target card is simply turned over. The picture on the backside shows the new target square. Who can find the card which has the same picture? It marks the new square they must all aim for and the stalk is placed on it. Again the rabbits are zipping through the garden. Who will be lucky enough and clever enough to collect the largest amount of carrots? A surprising competition game with dice." This is not just a roll and move game; choices must be made by the players on each turn. Contents: 4 wooden rabbits, 1 wooden carrot stalk, 16 cards to mark the path, 15 little wooden carrots, 2 wooden dice (marked with 1 - 3 dots each)
Rübenratz supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rübenratz is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rübenratz for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rübenratz has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rübenratz belongs to these categories: Animals, Children's Game, and Dice. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rübenratz are: Heinz Meister. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rübenratz as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.