
- BGG rating
- 7.9
Rules assistance for Rum & Bones: Second Tide – KS exclusives
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 30–75 min
- 14+

Rules assistant for Rum & Bones: Second Tide – KS exclusives
What would you like to know?
Answers come from the official rulebook, with the page to check.
Rum & Bones: Second Tide – KS exclusives is an expansion for Rum & Bones: Second Tide released in 2017 for 2–6 players, 30–75 minutes per game, and ages 14 and up. It was designed by Michael Shinall and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
About the game
This is a set of playable characters that was included exclusively for backers of the Rum & Bones: Second Tide Kickstarter. Each character comes with a miniature, a hero board, and a set of skill cards for use in the game. The set consists of three boxes and contains the characters listed below. Captains Promos Set: Davy Jones (Captain) Ironclaw (Captain) Aurelio Voltaire (Captain) Terrible Tink (Brute) Mercenaries Promos Set #3: Captain Hells (Captain) Viktor (Gunner) Eric the Beastly (Brute) Belle Rose (Quartermaster) Sebastian Lovell (Swashbuckler) Mercenaries Promos Set #4: The Man in Charge (Captain) Maelstrom (Gunner) Coulter Mcswain (Brute) Papa Morte (Quartermaster) El Gancho (Swashbuckler)
Categories
Mechanics
Designers
Publishers
- CMON Global Limited
Questions and answers
Rum & Bones: Second Tide – KS exclusives supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rum & Bones: Second Tide – KS exclusives is 30–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rum & Bones: Second Tide – KS exclusives for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rum & Bones: Second Tide – KS exclusives belongs to these categories: Fantasy, Miniatures, and Nautical. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rum & Bones: Second Tide – KS exclusives are: Michael Shinall. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rum & Bones: Second Tide – KS exclusives as an expansion for Rum & Bones: Second Tide. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Rum & Bones: Second Tide to use it. Check that your edition of Rum & Bones: Second Tide is compatible, as some expansions were revised between editions.