Run, Fight, or Die!: Jasper City Expansion
BGG rating
7.2

Expansion for Run, Fight, or Die!

Run, Fight, or Die!: Jasper City Expansion

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Rules assistance for Run, Fight, or Die!: Jasper City Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 40 min
  • 8+
  • Complexity 1.5/5

Rules assistant for Run, Fight, or Die!: Jasper City Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Run, Fight, or Die!: Jasper City Expansion is an expansion for Run, Fight, or Die! released in 2014 for 2–6 players, 40 minutes per game, and ages 8 and up. It was designed by Richard Launius and its main mechanics are Variable Player Powers and Dice Rolling.

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About the game

This expansion consists of 9 new Follower Cards They can be identified by the a little "JC" near the red car in the lower right of the card. The list of cards is: Bothersome Gas Clerk the Bowler HS Physics Teacher the Gun Nut Ice Cream Vendor the Lounge Singer the Mad Doctor Nostalgic Punk Rocker Soldier on Leave These came with the kickstarter version. Future availability is unknown.

Editions

  • Run, Fight, or Die!: Jasper City Expansionen8th Summit, Grey Fox Games2014

Publishers

  • Grey Fox Games
  • 8th Summit

Questions and answers

Run, Fight, or Die!: Jasper City Expansion supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.