
- BGG rank
- BGG #4,209
- BGG rating
- 7.4
Daydream
- 1–5 players
- 15–30 min
- Complexity 1.6/5
- 2025

2021
Rules assistance for Run Run Run!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Run Run Run! is a board game released in 2021 for 1–4 players, 30 minutes per game, and ages 8 and up. It was designed by Bruno Cathala and Anthony Perone and its main mechanics are Cooperative Game and Solo / Solitaire Game.
You've ventured in an unknown mysterious Egyptian pyramid. As you discover the ancient relics of Tutankhanine, you trigger a trap! Your only chance is the stone hallway that disappears in the darkness, but angry mummies are waking up to punish those who entered their tomb. Your objective is clear: Prevent mummies from touching the relics and open a new exit to escape and lift the curse. You have only five torches left. Run! Run! RUN! In Run Run Run!, players co-operate to escape from the pyramid. First, they move the mummies using the mummy dice, then they must decide between three actions: explore (place a new card to extend the hallway and find the mechanisms to open the door); fight (roll dice to fend off the mummies and block them from getting the relic); or co-operate (regroup all willing players at the same spot and act stronger together). The players win if they exit the pyramid while beating all the mummies, including the boss. The players lose if they run out of room cards or if a mummy reaches the relics.
Run Run Run! supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Run Run Run! is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Run Run Run! for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Run Run Run! has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Run Run Run! belongs to these categories: Dice and Mythology. Its main mechanics are Cooperative Game and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Run Run Run! are: Bruno Cathala and Anthony Perone. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Run Run Run! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.