
- BGG rank
- BGG #141
- BGG rating
- 8.0
Tainted Grail: The Fall of Avalon
- 1–4 players
- 60–120 min
- Complexity 3.4/5
- 2019

Rules assistance for RuneCast
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
RuneCast is a board game released in 2015 for 2–6 players, 60–90 minutes per game, and ages 7 and up. It was designed by Matt Voss and its main mechanics are Hand Management, Dice Rolling, and Cooperative Game.
The Gods have chosen you and your companions to take part in pivotal battles that will decide the fate of Midgard and Asgard. Use your heroic power to turn the tide of the battle against Loki and his minions. Loki will be working to ensure that you and the Gods fail. The Gods have decided to bless you with the ability to return to life if you die in battle, but only so many times will you be resurrected by the Gods before you become an Agent of Loki, targeting your former companions until you destroy them or the Gods resurrect you! Fate is revealed in the Runes and can help you prepare for the next battle, or it can punish you for your previous failures. Rune Cast is a cooperative dice & card game where players attempt to score enough wounds to defeat various scenarios. Players have hands that will allow them to use armor and weapons throughout the duration of the game, and may contain powerful Fate cards.
RuneCast supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for RuneCast is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists RuneCast for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
RuneCast has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
RuneCast belongs to these categories: Dice, Adventure, and Medieval. Its main mechanics are Hand Management, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of RuneCast are: Matt Voss. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists RuneCast as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.