Rurik: Dawn of Kiev – Intrigue Cards 1
BGG rating
7.2

Expansion for Rurik: Dawn of Kiev

Rurik: Dawn of Kiev – Intrigue Cards 1

2019

Rules assistance for Rurik: Dawn of Kiev – Intrigue Cards 1

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–120 min
  • 13+
  • Complexity 1.5/5

Rules assistant for Rurik: Dawn of Kiev – Intrigue Cards 1

What would you like to know?

Answers come from the official rulebook, with the page to check.

Rurik: Dawn of Kiev – Intrigue Cards 1 is an expansion for Rurik: Dawn of Kiev released in 2019 for 2–4 players, 60–120 minutes per game, and ages 13 and up. It was designed by Stan Kordonskiy and its main mechanics are Variable Player Powers, Auction / Bidding, and Area Movement.

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About the game

An 11 card mini-expansion included as part of the Kickstarter edition of Rurik: Dawn of Kiev. In between the 4 rounds, a new intrigue card is activated with an effect that requires players to adjust their strategy. Only one intrigue card is active at a time. Intrigue cards typically impact the Planning phase (e.g. requiring players to pay coins when placing advisors in some situations) but some intrigue cards impact other parts of the game (e.g. mustering a troop anywhere on the board). —description from the publisher

Questions and answers

Rurik: Dawn of Kiev – Intrigue Cards 1 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.