
- BGG rating
- 7.0
Rush & Bash: Winter Is Now
- 2–8 players
- 30 min
- Complexity 1.5/5
- 2016

2015
Rules assistance for Rush & Bash
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rush & Bash is a board game released in 2015 for 2–6 players, 30 minutes per game, and ages 7 and up. It was designed by Erik Burigo and its main mechanics are Variable Player Powers, Hand Management, and Race.
Rush & Bash is a fast-paced game about a crazy race set in the same world of games like Vudù, GodZ, and the Super Fantasy series. Players take turns by playing a card from their hand, and the card will grant them an optional special effect (launching missiles, dropping bombs, repairing the car, changing lane, charging a special ability) and a movement value in a straight line. Players can also unleash their special abilities, that may allow them to play more cards or activate special effects. There are two types of cards, and players draw them according to their position on the racing track, keeping the game always balanced and uncertain until the end. There is also a "championship mode" that allows players to customize their cars and play multiple races. The board is modular and is made by twelve cardboard terrains, all with unique effects and obstacles, including various 3D elements like bridges, volcanoes and wild creatures.
Rush & Bash supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rush & Bash is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rush & Bash for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rush & Bash has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rush & Bash belongs to these categories: Fantasy, Humor, and Racing. Its main mechanics are Variable Player Powers, Hand Management, and Race. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rush & Bash are: Erik Burigo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rush & Bash as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.