
- BGG rank
- BGG #5,356
- BGG rating
- 7.4
Magic Number Eleven
- 2 players
- 30 min
- Complexity 2.2/5
- 2024

2018
Rules assistance for Sailblazer
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sailblazer is a board game released in 2018 for 2–4 players, 60 minutes per game, and ages 10 and up. It was designed by Bonghwan Ju and its main mechanics are Variable Player Powers, Dice Rolling, and Tile Placement.
Raise your anchors and blaze your sails! Thwart rivals and vanquish pirates! Carve out favorable trade routes and lade your ship with fantastic wealth! Only one captain will rise to ascendancy and claim the designation of Sailblazer! Each player in Sailblazer is the captain of the vessel laid in front of them. All players start the game on Saffron Island and may sail in any direction from there. Progress through the game is denoted by three progress stages. Each progress stage brings with it new explorations, more valuable resources, and more formidable pirates. The experience and wealth accumulated throughout the game is represented by prestige points. At the end of the game, the player with the most prestige points wins. In more detail, each player's turn consists of two phases. At the end of these two phases, the next player to the left begins their turn. These two phases are: 1) Movement Phase, during which players can choose to explore, sail, or drop anchor. 2) Action Phase — If there is no pirate ship on the player's tile, the player can take one of the following actions from their current ocean tile location: explore, sell and buy trading goods, resupply, work at port, or fish. The game's ending is initiated when one of the final achievement ocean tiles is revealed in the final stage. —description from publisher
Sailblazer supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sailblazer is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sailblazer for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sailblazer has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sailblazer belongs to these categories: Exploration, Adventure, and Nautical. Its main mechanics are Variable Player Powers, Dice Rolling, and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sailblazer are: Bonghwan Ju. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sailblazer as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.