
- BGG rank
- BGG #11,544
- BGG rating
- 6.2
Upon a Fable
- 1–6 players
- 60 min
- Complexity 2.4/5
- 2013

2000
Rules assistance for Sailor Moon CCG
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sailor Moon CCG is a board game released in 2000 for 2 players, 20 minutes per game, and ages 10 and up. It was designed by Mark C. MacKinnon.
The object of this game is to defeat a certain number of monsters that your opponent has in play. Using characters (which can be enhanced with items and levels) and special cards you choose to attack your opponent's villains for points. One of the interesting mechanics of this game is the extensive use of rock-paper-scissors for some mechanisms. Often the more powerful attacks must succeed in two consecutive r-p-s to work.
Sailor Moon CCG supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Sailor Moon CCG is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sailor Moon CCG for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sailor Moon CCG has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sailor Moon CCG belongs to these categories: Card Game and Collectible Components. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Sailor Moon CCG and want something comparable for your next game night.
The credited designers of Sailor Moon CCG are: Mark C. MacKinnon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sailor Moon CCG as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.