Satchel Quest
BGG rank
BGG #17,152
BGG rating
7.2

Satchel Quest

2026

Rules assistance for Satchel Quest

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60 min
  • 10+
  • Complexity 2.0/5

For 1 player

Rules assistant for Satchel Quest

What would you like to know?

Answers come from the official rulebook, with the page to check.

Satchel Quest is a board game released in 2026 for 1–4 players and ages 10 and up. It was designed by Shawn Stankewich, Robert Melvin, and Molly Johnson and its main mechanics are Variable Player Powers, Variable Set-up, and Solo / Solitaire Game.

Similar games

About the game

Venture into the dungeon with naught but your wits and your trusty bag! Satchel Quest is a competitive bag-building dungeon adventure in which every draw shapes your fate. Armed with a bag full of double-sided chips, you'll delve into the dungeon, battling enemies, disarming traps, and unlocking treasure chests while earning gold, experience, and valor. In Satchel Quest, players draw double-sided chips, choose which side to play, and place it strategically on the current floor of your dungeon map to attack monsters, block damage, trigger ranged effects, or set up for big combos. Exact placement matters as chips interact with adjacent spaces and can chain together for powerful results. Each round has 6 phases where players build the dungeon, resolve actions, visit the village to heal, upgrade your skills, and buy new chips at the market that expand your strategy. The game ends during the Path Phase when there are no more Path cards to reveal. The player with the most Valor points wins. With multiple adventure paths, asymmetric heroes, and a wealth of clever combos, Satchel Quest combines bag building with a fresh, spatial puzzle twist. —description from the publisher

Questions and answers

Satchel Quest supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.