
- BGG rank
- BGG #764
- BGG rating
- 7.3
Verdant
- 1–5 players
- 45–60 min
- Complexity 2.1/5
- 2022

2026
Rules assistance for Satchel Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Satchel Quest is a board game released in 2026 for 1–4 players and ages 10 and up. It was designed by Shawn Stankewich, Robert Melvin, and Molly Johnson and its main mechanics are Variable Player Powers, Variable Set-up, and Solo / Solitaire Game.
Venture into the dungeon with naught but your wits and your trusty bag! Satchel Quest is a competitive bag-building dungeon adventure in which every draw shapes your fate. Armed with a bag full of double-sided chips, you'll delve into the dungeon, battling enemies, disarming traps, and unlocking treasure chests while earning gold, experience, and valor. In Satchel Quest, players draw double-sided chips, choose which side to play, and place it strategically on the current floor of your dungeon map to attack monsters, block damage, trigger ranged effects, or set up for big combos. Exact placement matters as chips interact with adjacent spaces and can chain together for powerful results. Each round has 6 phases where players build the dungeon, resolve actions, visit the village to heal, upgrade your skills, and buy new chips at the market that expand your strategy. The game ends during the Path Phase when there are no more Path cards to reveal. The player with the most Valor points wins. With multiple adventure paths, asymmetric heroes, and a wealth of clever combos, Satchel Quest combines bag building with a fresh, spatial puzzle twist. —description from the publisher
Satchel Quest supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Satchel Quest for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Satchel Quest has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Satchel Quest belongs to these categories: Adventure and Puzzle. Its main mechanics are Variable Player Powers, Variable Set-up, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Satchel Quest are: Shawn Stankewich, Robert Melvin, and Molly Johnson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Satchel Quest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.