
- BGG rank
- BGG #22,423
- BGG rating
- 5.7
Gambler
- 2–4 players
- 45 min
- Complexity 1.1/5
- 1975

1983
Rules assistance for Scavenger Hunt
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Scavenger Hunt is a board game released in 1983 for 2–4 players, 60 minutes per game, and ages 8 and up. It was designed by Paul J. Gruen and its main mechanics are Set Collection and Roll / Spin and Move.
The object of this game is to find and bring back Home four randomly designated objects (out of a possible selection of 16), in sequence, as in a Scavenger Hunt. The objects are deployed on the board using a semi-random method. Then play begins. You use dice to move your pawn, but cards are required to move through house rooms --otherwise you're confined to the sidewalks (without the right cards, you may also end up "trapped in a garage", the only room that does not have a direct exit to the sidewalk). Pairs of cards can also be traded in for extra turns. Additionally, there are two dogs roaming the sidewalks, which are obstacles and controlled by card play.
Scavenger Hunt supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Scavenger Hunt is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Scavenger Hunt for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Scavenger Hunt has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Scavenger Hunt belongs to these categories: Card Game and Dice. Its main mechanics are Set Collection and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Scavenger Hunt are: Paul J. Gruen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Scavenger Hunt as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.