
- BGG rank
- BGG #11,180
- BGG rating
- 6.1
None of a Kind
- 2–6 players
- 20 min
- Complexity 1.3/5
- 2011

2017
Rules assistance for Schwarz Rot Gelb Extreme
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Schwarz Rot Gelb Extreme is a board game released in 2017 for 2–6 players, 20 minutes per game, and ages 8 and up. It was designed by Günter Burkhardt and its main mechanics are Pattern Building.
Schwarz Rot Gelb Extreme is a quick-playing pattern-building game — well, anti-pattern-building really. The game includes 80 symbol cards and 30 point cards; each symbol card features some number of symbols on it, with multiple types of symbols and multiple colors of symbols. Shuffle the symbol cards, then spread them out on the table. Reveal as many points cards as the number of players. Each player takes a starting card and places it at the beginning of a row. Simultaneously, players start flipping over cards to find one that fits next to their rightmost card, with "fits" meaning that neither the number of symbols on the card nor the number of types of symbols nor the number of colors are repeated on the new card. If you draw a card that meets this description, add it to your row and draw again; if not, place it face-up on the table. Once a player has seven cards in their row, they call "Stop!" All players check their card rows for errors, discarding any mistaken card and all cards played after it. The player with the longest row of cards claims the highest point card on display; the player with the second-longest row the next highest point card; and so on. Shuffle the color cards for a new round of play. After five rounds, the player with the highest point total wins the game.
Schwarz Rot Gelb Extreme supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Schwarz Rot Gelb Extreme is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Schwarz Rot Gelb Extreme for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Schwarz Rot Gelb Extreme belongs to these categories: Real-time. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Schwarz Rot Gelb Extreme are: Günter Burkhardt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Schwarz Rot Gelb Extreme as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.