
- BGG rank
- BGG #26,599
- BGG rating
- 5.6
Jihad!: The Rise of Islam, 632-732
- 2 players
- 180 min
- Complexity 2.2/5
- 1981

1982
Rules assistance for Scourge of God: The Campaigns of the Mongolians, , 1206-1259 AD
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Scourge of God: The Campaigns of the Mongolians, , 1206-1259 AD is a board game released in 1982 for 2 players, 60–180 minutes per game, and ages 12 and up. It was designed by Stephen Newberg and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
In Scourge of God, one player takes on the role of the Mongolians and the other takes on the role of the Empires which stood in opposition. Ideally, the game is played in two rounds, with each player taking a turn at each side; however, there is a victory point adjustment ratio for the Mongols in order to accommodate those who have time for only one round. _________________ Second edition published by Compass Games in Paper Wars #88 (Winter 2018 issue). Information from Compass Games website (https://www.compassgames.com/paperwars/issue-88-magazine-game-scourge.html) : Scourge of God – The Campaigns of the Mongolians, 1206-1259, by Stephen Newberg A mainly solo player depiction of the result of the consolidation of the Mongol tribes by Genghis Khan and the resulting 50 years of conquests that created an empire of the Steppes and brought Mongol horsemen across China to the East and into Poland to the West. The Mongol player is the active player, with the Empires player almost entirely reactive. The Mongol player must balance make his conquests in a race against the clock and scarce resources. Complexity: Medium Solitaire suitability: High Map scale: 275km/hex Game Scale: Strategic 1 Map and 1 Countersheet
Scourge of God: The Campaigns of the Mongolians, , 1206-1259 AD supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Scourge of God: The Campaigns of the Mongolians, , 1206-1259 AD is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Scourge of God: The Campaigns of the Mongolians, , 1206-1259 AD for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Scourge of God: The Campaigns of the Mongolians, , 1206-1259 AD has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Scourge of God: The Campaigns of the Mongolians, , 1206-1259 AD belongs to these categories: Wargame and Medieval. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Scourge of God: The Campaigns of the Mongolians, , 1206-1259 AD are: Stephen Newberg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Scourge of God: The Campaigns of the Mongolians, , 1206-1259 AD as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.