
- BGG rank
- BGG #27
- BGG rating
- 8.1
Scythe
2016
Rules assistance for Scythe
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–5 players
- 115 min
- 14+
- Complexity 3.5/5
About the game
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.
Mechanics
- Variable Player Powers
- Take That
- Area Majority / Influence
- Variable Set-up
- End Game Bonuses
- Grid Movement
- Hexagon Grid
- Solo / Solitaire Game
- Card Play Conflict Resolution
- Tech Trees / Tech Tracks
- Contracts
- Narrative Choice / Paragraph
- Movement Points
- Zone of Control
- Victory Points as a Resource
- King of the Hill
- Force Commitment
Designers
Publishers
- Arclight Games
- Delta Vision Publishing
- Galápagos Jogos
- Angry Lion Games
- Korea Boardgames
- Matagot
- Ghenos Games
- Maldito Games
- Geekach LLC
- Albi
- Surfin' Meeple China
- Planeta Igor
- CrowD Games
- Feuerland Spiele
- Stonemaier Games
- Ludofy Creative
- PHALANX
- Fire on Board Jogos
- Playfun Games
- Morning
Questions and answers
The rules assistant for Scythe will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Scythe supports 1–5 players according to the catalogue.
The listed playing time for Scythe is 115 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Scythe for ages 14 and up. Check the age guidance on your edition.
The credited designers of Scythe are: Jamey Stegmaier.
The catalogue lists Scythe as a base game.
Rules assistant for Scythe
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