
- BGG rank
- BGG #4,513
- BGG rating
- 6.2
SeaFall
2016
Rules assistance for SeaFall
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 3–5 players
- 120–180 min
- 14+
- Complexity 3.8/5
About the game
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.
Categories
Mechanics
Designers
Publishers
- Devir
- Galápagos Jogos
- Heidelberger Spieleverlag
- Filosofia Éditions
- Cube Factory of Ideas
- Plaid Hat Games
- IronWall Games
Questions and answers
The rules assistant for SeaFall will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
SeaFall supports 3–5 players according to the catalogue.
The listed playing time for SeaFall is 120–180 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists SeaFall for ages 14 and up. Check the age guidance on your edition.
The credited designers of SeaFall are: Rob Daviau.
The catalogue lists SeaFall as a base game.
Rules assistant for SeaFall
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