
- BGG rank
- BGG #2,647
- BGG rating
- 6.5
Space Cadets
- 3–6 players
- 60–120 min
- Complexity 2.8/5
- 2012

2018
Rules assistance for SEAL Team Flix
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
SEAL Team Flix is a board game released in 2018 for 1–4 players, 45–120 minutes per game, and ages 14 and up. It was designed by Mark Thomas (I) and Pete Ruth and its main mechanics are Dice Rolling, Grid Movement, and Cooperative Game.
SEAL Team Flix is a fully co-operative or solo tactical dexterity game that pits 1-4 players against the forces of terrorism. Taking inspiration from several military-themed first-person shooter video games, SEAL Team Flix incorporates flicking, dice rolling, and character standees into an exciting, unique combination that will have the whole table standing up. The game has two modes: campaign and skirmish. In campaign mode, players embark on an eight-mission non-linear adventure. Individual SEALs will get promoted several times over the course of the campaign...if they live. In skirmish mode, simply play one of the 17 missions as a standalone set-piece. SEAL Team Flix is an objective-based game, with primary and secondary objectives which need to be resolved to successfully complete each mission. For example, in some missions, you must locate and acquire intelligence against the terrorist organization Gaia's Hope. In others, you must disarm time bombs or rescue hostages. While you are given intelligence at the beginning of each mission as to the number and nature of the objectives that need to be completed, every game will be different because you will never know where on the map they are until you physically locate them with your SEALs. The game's difficulty scales both with the number of SEALs playing as well as with three optional difficulty levels. IMPORTANT ERRATA: Somehow the Sentry positions were left off the printed boards included in the game. You can see images of the correct Sentry Position placement on pages 6 and 10 in the rulebook, but you can also download the Sentry Errata PDFin the files section, which contains enlarged images of the maps and their sentry positions.
SEAL Team Flix supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for SEAL Team Flix is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists SEAL Team Flix for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
SEAL Team Flix has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
SEAL Team Flix belongs to these categories: Action / Dexterity and Modern Warfare. Its main mechanics are Dice Rolling, Grid Movement, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of SEAL Team Flix are: Mark Thomas (I) and Pete Ruth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists SEAL Team Flix as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.