
- BGG rank
- BGG #1,819
- BGG rating
- 6.9
Warrior Knights
- 2–6 players
- 120–240 min
- Complexity 3.5/5
- 2006

2026
Rules assistance for Seashells
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Seashells is a board game released in 2026 for 2–5 players, 15–20 minutes per game, and ages 6 and up. It was designed by Bruno Faidutti and its main mechanics are Set Collection, Area Movement, and Grid Movement.
It's a beautiful day for a walk on the beach! In Seashells, you explore the oceanside competing with other players to assemble the best collection of shells. Each turn, you move the Beachcomber along a path and gather conches, starfish, scallops, and more in different shapes and colours. At the end of the game, you'll score points for having the best collection in both shapes and colours. Can you prove you're the best conchologist on the beach? Put together the best collection to win! —description from the publisher
Seashells supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Seashells is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Seashells for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Seashells belongs to these categories: Abstract Strategy. Its main mechanics are Set Collection, Area Movement, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Seashells are: Bruno Faidutti. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Seashells as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.