Secrets of the Deep
BGG rank
BGG #20,487
BGG rating
6.1

Secrets of the Deep

1991

Rules assistance for Secrets of the Deep

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 30 min
  • 7+
  • Complexity 1.5/5

Rules assistant for Secrets of the Deep

What would you like to know?

Answers come from the official rulebook, with the page to check.

Secrets of the Deep is a board game released in 1991 for 2–5 players, 30 minutes per game, and ages 7 and up. It was designed by Wolfgang Riedesser and its main mechanics are Take That, Push Your Luck, and Pick-up and Deliver.

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About the game

Secrets of the Deep is a fun, fast filler in which players play as scuba divers who are trying to raise as much treasure from the ocean as possible before time runs out. This task is complicated by limited air supply, hazards, and fierce competition from other divers. In the course of a turn, players balance using different air tanks to dive the ocean for treasure and return to the boat. The treasures are distributed in three depths, and their values are hidden underneath like the swimmers in the Survive! family of games. If a player fails to strike the correct balance to make it back to the boat, they will have to drop their treasure. Players can also use dolphins to either aid themselves or hinder other divers. A player must ask themselves if they will go for the deep chests and get left by the boat or if they will dive shallow and leave their buddies behind. Secrets of the Deep is a mix of light strategy and calculation, yet there is some random chance and the cards add a bit of suspense. Although the game is a bit luck based, the moving ship keeps the game short and adds a “press-your-luck” appeal, and there are opportunities for some good tactical moves in the midst of all the chaos.

Questions and answers

Secrets of the Deep supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.