Senjutsu: Battle For Japan – The Ghost in the Night
BGG rating
8.1

Expansion for Senjutsu: Battle For Japan

Senjutsu: Battle For Japan – The Ghost in the Night

2023

Rules assistance for Senjutsu: Battle For Japan – The Ghost in the Night

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 15–20 min
  • 14+
  • Complexity 3.5/5

Rules assistant for Senjutsu: Battle For Japan – The Ghost in the Night

What would you like to know?

Answers come from the official rulebook, with the page to check.

Senjutsu: Battle For Japan – The Ghost in the Night is an expansion for Senjutsu: Battle For Japan released in 2023 for 1–4 players, 15–20 minutes per game, and ages 14 and up. It was designed by Paul D. Allen, James Faulkner, and Dan Knight and its main mechanics are Hand Management, Simultaneous Action Selection, and Grid Movement.

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About the game

This add-on consists of a Ninja miniature with ability cards and a solo deck. The Ninja or Concealed Warrior, is quick and deadly. Armed with the Kusarigama, a chained flail and sickle, he moves with the environment as his ally. His unique Ability Cards feature tracks, secret weapons and smoke bombs. Use these unusual cards to escape from tight spots on the battlefield and fight on. However, beware long combats! The Ninja suffers when exposed to the light of day.

Questions and answers

Senjutsu: Battle For Japan – The Ghost in the Night supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.