Shadowfist: Dark Future
BGG rating
7.4

Expansion for Shadowfist

Shadowfist: Dark Future

2002

Rules assistance for Shadowfist: Dark Future

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45–90 min
  • 12+

Rules assistant for Shadowfist: Dark Future

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shadowfist: Dark Future is an expansion for Shadowfist released in 2002 for 2–6 players, 45–90 minutes per game, and ages 12 and up. It was designed by Zev Shlasinger and its main mechanics are Hand Management.

Similar games

About the game

Dark Future was an expansion set sold as boosters for the Shadowfist game. The story takes place in the future juncture of the Secret War. The Reascended are introduced: the Ascended reborn using High Tech. Also, a new faction debuts: The Purists are masters of magic, math and paradox. From the booster box: The Architects' iron rule weakens as they fight a civil war masterminded by Homo Omega, who uses the distraction to plot humanity's destruction. It all comes to a head in the year 2062, as heroes die, a new faction is born, and the world spirals closer to a Dark future.

Publishers

  • Z-Man Games

Questions and answers

Shadowfist: Dark Future supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.