
- BGG rating
- 6.8
Shadowrun: Sprawl Ops – 5-6 Player Expansion
- 5–6 players
- 90–120 min
- Complexity 3.0/5
- 2019

2019
Rules assistance for Shadowrun: Sprawl Ops
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Shadowrun: Sprawl Ops is a board game released in 2019 for 2–4 players, 60–90 minutes per game, and ages 13 and up. It was designed by Loren Coleman, Dylan Birtolo, Thomas M. Gofton, Aron Murch, and Josh Derksen and its main mechanics are Push Your Luck, Dice Rolling, and Deck, Bag, and Pool Building.
Shadowrun: Sprawl Ops is a competitive game for 2 to 4 players that can be played in 60 to 90 minutes. In this cyber-punk worker-placement game, each player controls a team of Shadow Runners that they can send on missions, loan to other players (for a fee, of course), and upgrade with new tech and equipment. Missions are resolved by rolling combinations of custom dice. A diverse team of Shadow Runners gives you access to more combinations of dice, and your upgrades add even more dice to your pool. Take on smaller missions to earn creds. Then, put those right back into more experienced runners, and better gear. Once you think you've got what it takes, send your runners out to attempt to collect one final score. If you fail, don't worry, your doc-wagon contracts will keep your runners in the game. The first player to successfully complete the final mission, and collect that last big score wins the game!
Shadowrun: Sprawl Ops supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shadowrun: Sprawl Ops is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shadowrun: Sprawl Ops for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shadowrun: Sprawl Ops has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shadowrun: Sprawl Ops belongs to these categories: Dice, Science Fiction, and Spies / Secret Agents. Its main mechanics are Push Your Luck, Dice Rolling, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shadowrun: Sprawl Ops are: Loren Coleman, Dylan Birtolo, Thomas M. Gofton, Aron Murch, and Josh Derksen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shadowrun: Sprawl Ops as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.