Shadows in Kyoto
BGG rank
BGG #3,734
BGG rating
6.8

Shadows in Kyoto

2017

Rules assistance for Shadows in Kyoto

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 15–30 min
  • 10+
  • Complexity 2.0/5

For 2 players

Rules assistant for Shadows in Kyoto

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shadows in Kyoto is a board game released in 2017 for 2 players, 15–30 minutes per game, and ages 10 and up. It was designed by Wei-Min Ling and its main mechanics are Variable Player Powers, Hand Management, and Grid Movement.

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About the game

Shadows in Kyoto is a two-player abstract game based with the background of Hanamikoji in which players take control of the Oniwaban, a group of undercover spies, secretly protecting the Shogun, or an intelligence agency of the Meiji Government, funding with the advanced technology of the Western Industrial Revolution. As the commanders, the players must secretly gather key intelligence from the opponent while protecting their own interests. Through movements, conflicts, and tactics, players have three different paths to victory: 1). Capture 2 enemy agents who possess real intelligence. 2). Let your opponent captures 3 agents of your own who possess fake intelligence. 3). Succeed in the escape of 1 agent of your own who possesses real intelligence.

Designers

Publishers

  • Lucrum Games
  • 2Tomatoes Games
  • Buly Games
  • Deep Water Games
  • EmperorS4

Questions and answers

Shadows in Kyoto supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.