
- BGG rank
- BGG #7,579
- BGG rating
- 8.1
Heroes of Stalingrad
- 2 players
- 30–120 min
- Complexity 3.0/5
- 2019

Rules assistance for Shadows over Normandie: Cthulhu Mythos Call #3
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Shadows over Normandie: Cthulhu Mythos Call #3 is an expansion for Shadows Over Normandie released in 2018 for 2–3 players, 90 minutes per game, and ages 14 and up. It was designed by Yann and Clem and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
A set of four fan-made 'Print & Play' punchboards that expand Shadows over Normandie and introduce the FFI army into the Cthulhu world. Made by the Devil Pig Games French forum moderator, Guillaume Duprez. Approved by Devil Pig Games' Yann and Clem as an 'official product'. Two punchboards for the FFI army: • Recruitment tile for Julie Aubrac. • Recruitment tile for Michel and his 'Cellule de Guesclin'. • PIAT squad • Side-car motorcycle squad • Mortar squad • 'Traction à Gaz' car with the scout ability • Citroën T23 Transport Trucks (without weapons) • Recruitment options: 'Bicycles', 'Knife', 'Tricky' and 'Concealed' to improve your FFI troops. One punchboard with the evil version of Heinrich Von Kamptz: • Heinrich Von Kamptz recruitment tile as a Black Sun hero • FFI Civilians and FFI Civilians at Arms support options • Bloodborn units and spell • Claus Feuerhart, Black Sun Feldwebel hero • A few new recruitment options: Arcane Fire, ... One punchboard with N°666, Black Sun Executioner • N°DCLXVI, Black Sun Executioner recruitment tile and unit • Black Sun Flammwerwerfer Group. • Claws recruitment option • Pyramid of Leng tokens • Recruitment options to introduce the FFI army into the world of Shadows over Normandie, with the Mythos Fighter, Insiders, Watchers and Insiders abilities ______________________________ Quoting GDuprez, January 2018: "As you know, during the past months the Pigs have been extremely busy (that’s putting it mildly): finalisation of the card game KS as well as that of Age of Towers, add to that of course, the creation of Black Reach. Meanwhile, since HoN and SoN were lying somewhat dormant, I tried to create units, tiles, markers and other options. Thanks to Clem and Yann who generously gave precious advice and granted access to the rich graphic library of Devil Pig, I have been equiped with both intel and means to embark on this adventure which is in all quite new to me. But where to begin? Clearly, the problem was not finding an idea but choosing the right one from my vast amount of ideas… The arrival of the FFI dice and order tokens tilted the balance. Reading up on the subject along with finding several internet images pertaining to the French Resistance provided inspiration. My vision on how this page of our history is intertwined with the secret war in the universe of Achtung Cthulhu prompted me to create a new FFI unit and different options. For a long time I wanted to expand this faction so as to turn it into a complete and in certain cases independent army. Initially made to represent only the French Resistance, an FFI army can be used to depict any group of civilians that has taken up arms, regardless of their nationality in the scenario or whether they are deployed in the HoN or SoN universe. I spent many hours in front of my screen, with trials and errors, corrections, new attempts… So finally today, I have the pleasure of presenting to you, my first punchboard. It is approved by Yann and Clem and validated as an official DPG product."
Shadows over Normandie: Cthulhu Mythos Call #3 supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shadows over Normandie: Cthulhu Mythos Call #3 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shadows over Normandie: Cthulhu Mythos Call #3 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shadows over Normandie: Cthulhu Mythos Call #3 belongs to these categories: Wargame, Horror, and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shadows over Normandie: Cthulhu Mythos Call #3 are: Yann and Clem. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shadows over Normandie: Cthulhu Mythos Call #3 as an expansion for Shadows Over Normandie. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Shadows Over Normandie to use it. Check that your edition of Shadows Over Normandie is compatible, as some expansions were revised between editions.