
- BGG rank
- BGG #2,082
- BGG rating
- 7.8
Ascension Tactics: Miniatures Deckbuilding Game
- 1–4 players
- 45–90 min
- Complexity 2.6/5
- 2022

Rules assistance for Shards of Infinity: Shadow of Salvation
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Shards of Infinity: Shadow of Salvation is an expansion for Shards of Infinity released in 2019 for 2–5 players and 45–60 minutes per game. It was designed by Justin Gary and Ryan Sutherland and its main mechanics are Cooperative Game and Deck, Bag, and Pool Building.
The fate of the world is in your hands... In Shards of Infinity: Shadow of Salvation, the third installment of the award-winning deck-building game, players can choose one of two modes to play! Play a classic game of Shards using the hero Rez's new Relics and Allies to take down your opponents in player vs. player battles OR heed the warning of the time-traveling Rez and play co-operatively in a new campaign mode to battle through a series of bosses with up to four of your friends! In co-operative mode, you read from the innovative "Battle Book", which tells a branching story. As the time-traveling Rez, you must decide which threat to take on with your team. Every choice has a consequence, as does your success or failure against these growing threats.
Shards of Infinity: Shadow of Salvation supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shards of Infinity: Shadow of Salvation is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Shards of Infinity: Shadow of Salvation has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shards of Infinity: Shadow of Salvation belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Cooperative Game and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shards of Infinity: Shadow of Salvation are: Justin Gary and Ryan Sutherland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shards of Infinity: Shadow of Salvation as an expansion for Shards of Infinity. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Shards of Infinity to use it. Check that your edition of Shards of Infinity is compatible, as some expansions were revised between editions.