
- BGG rank
- BGG #4,224
- BGG rating
- 6.6
Sherlock: The Tomb of the Archaeologist
- 1–8 players
- 40–60 min
- Complexity 1.6/5
- 2018

2018
Rules assistance for Sherlock: Last Call
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sherlock: Last Call is a board game released in 2018 for 1–8 players, 40–60 minutes per game, and ages 10 and up. It was designed by Josep Izquierdo Sánchez and Martí Lucas Feliu and its main mechanics are Hand Management, Memory, and Deduction.
In each Q case, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded. During your turn, each player must perform one of the following actions: A) Reveal information: Choose a card from your hand and place it on the table, so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case, you lose points at the end of the game, but be careful! Some clues are vital to resolve the case. You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image: At the end of the game, when all clue cards have been revealed or discarded, you must check carefully all the available information and prepare a theory of what happened, working all together. Then, open the questionnaire and answer all questions. During this phase of the game, you can speak freely about your discarded cards, or the information you remember of them. Each right answer will add two points. In Q: Last Call, a man has suffered a heart attack during a flight. "Commander: Commander of flight TJ1309 asking for priority to land. CT: South Indian Lake control tower. Request received. What’s the emergency? Commander: One of our passengers suffered a heart attack at 7 hours 30 minutes after the take-off. His companion suffered an anxiety crisis. CT: Roger, TC1309, we’ll initiate the standard CPR protocol. We’ll send a resuscitation team, a forensic doctor and an investigation team. We’ll enable passengers’ transfer and custody. Commander: Affirmative, CT. Requesting vectors as soon as possible. CT: CT to flight TJ1309, you are lucky. Runway is clear right now. Authorized to South Indian Lake, six thousand feet transponder two-one-five-seven. Commander: Flight TJ1309 to South Indian Lake. Six thousand feet transponder two-one-five-seven. Thanks you." —description from the publisher
Sherlock: Last Call supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sherlock: Last Call is 40–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sherlock: Last Call for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sherlock: Last Call has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sherlock: Last Call belongs to these categories: Card Game, Deduction, and Murder / Mystery. Its main mechanics are Hand Management, Memory, and Deduction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sherlock: Last Call are: Josep Izquierdo Sánchez and Martí Lucas Feliu. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sherlock: Last Call as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.