
- BGG rank
- BGG #8,491
- BGG rating
- 5.7
Apples to Apples
- 4–10 players
- 20–30 min
- Complexity 1.2/5
- 1999

2000
Rules assistance for Shipwrecked
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Shipwrecked is a board game released in 2000 for 2–4 players, 30 minutes per game, and ages 12 and up. It was designed by Mark Alan Osterhaus and Matthew Kirby and its main mechanics are Auction / Bidding.
You are Shipwrecked... to survive, you must compete head-to-head in a bid for food, shelter, water, and friends. These entertaining contests require strategy, intuition, and nerve to determine who survives and who doesn't. This is an auction bidding game. Each round, the lead off player flips over a card from the deck which will then be auctioned off. There are also Hidden Resource cards in the deck. When one comes up, players bid for the next card in the deck without knowing what it is! Each player has 6 bid markers: 3 Pass, 2 Stop, and 1 Strike. Each round of each auction, a player must place one of these markers face down. The first round, the markers are placed in the '5 position'. This means if the auction is stopped at this position, the winner pays 5 for the item. If no one stops the auction, players place a marker in the '4 position'. Once again, if the auction is stopped, the winner pays 4 for the item. These rounds continue until the auction is stopped, or until the auction moved to the last '0 position'. Once the auction for that item is complete, the deck passes to the next player. Each time the deck comes to a player, he collects income as listed on each item card he owns. He may then choose to place an item sold back to the bank up for auction, or draw one from the deck to be auctioned. One thing that makes Shipwrecked stand out from other auction games is that you can't 'not bid'. You must participate in the auction, even if you really don't want the item.
Shipwrecked supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shipwrecked is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shipwrecked for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shipwrecked has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shipwrecked belongs to these categories: Card Game. Its main mechanics are Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shipwrecked are: Mark Alan Osterhaus and Matthew Kirby. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shipwrecked as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.